Timing and Momentum Flings

In one of my lesson plans, I challenge students to build a level in which they have to use perfect timing to catch a cube that’s launched with a momentum fling. The simpler the setup, the better. Here’s an example of such a level.

Of course, the math behind a momentum fling is pretty easy. Making the catch is all about putting the moving platform in the right place at the right time.

I’ll be reusing this level for an upcoming video on the effects of friction in Portal 2.

Advertisement

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: